Games Lab

Public prototypes and playable experiments from ShadowHawkNet. The current live build is the original single-player Starforge branch, and the co-op version now has its own public path so we can build it without breaking the stable test bed.

Playable Now

Linehaul

An Australian linehaul sim that is really a route-planning puzzle. Every job asks the two questions a real operator answers daily: which way do I send it, and where do I buy the fuel? Diesel swings seventy cents a litre across the eastern states, so the short way and the cheap way are often different roads. A bigger combination earns far more per kilometre but the roads it may legally use are fewer — and no road train enters a capital, so the big money stops at an assembly area.

Management Route Puzzle Real Network Saves Locally
Playable Now

Starforge v1

The current single-player build: open-space patrols, selectable hull classes, battleship drones, mining, shields, power routing, and module-driven capital-ship chaos.

Single Player Stable Test Bed Version 1
Playable Now

Reverse Bay

A top-down truck-and-trailer reversing challenge. Thread the yard, square up to the bay, and make the cleanest delivery you can.

Single Player Local High Scores Portable Build
In Development

Starforge Co-op

The future multiplayer branch. This track is where the crewed battleship and networked play will evolve, without destabilising the original single-player build.

Co-op Separate Branch Public Preview Path
Game Servers

Live servers and the ones ready to spin up.

A quick public view of the hosted game stack. Online entries are running now; standby entries are ready when we need them.

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-tracked servers

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